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Dune: Awakening - Open World Encounters Lighting

Here is some of the lighting for Open World encounters and Point of Interests I've worked on for Dune: Awakening as a Senior Lighting Artist on Dune: Awakening.
One of the challenges for open world encounters was to support gameplay and performance while fitting the direction of Dune and maintaining a good level of graphical quality. The player should be able to transition between the exterior and interiors of any different NPC base, player build bases, caves and wrecked ships seamlessly. Also support proper vista rendering of the lighting for Points of Interests for very large distances to grab player attention and smooth loading of the contents during any current time of day and weather effect.